🎒lvs-inventory
lvs-inventory documentation
LVS Inventory – Advanced Inventory System

Deliver a smoother, faster, and more dynamic inventory experience while maintaining full compatibility with existing ox_inventory-based resources.
Overview
Upgrade your server’s inventory experience with LVS Inventory, a powerful extension built on top of ox_inventory, fully compatible with all its methods, features, and ecosystem.
LVS Inventory enhances the core system by introducing a modern interface, advanced item interactions, multi-inventory management, and immersive gameplay mechanics that take roleplay to the next level.
Key Features
🧩 Built on Top of ox_inventory
Fully compatible with ox_inventory.
Supports all native methods and functionality.
Easy integration with existing scripts that already use ox_inventory.
🖥 Multi-Inventory Interface
Open multiple inventories at the same time in a single interface.
Seamlessly move items between inventories without closing or reopening menus.
Faster and more intuitive item management.
Ideal for:
Trading
Storage interaction
Job workflows
🔍 Advanced Item Filtering & Search
Highlight items by category.
Real-time text search.
Quickly locate items in large inventories.
Improves usability and player experience significantly.
🎒 Backpack System
Backpacks act as independent inventories.
Each backpack contains its own internal storage.
If the backpack is:
Lost
Dropped
Stolen → All items inside are lost with it.
Adds risk/reward and realism to item management.
🧷 Special Slots System
Supports up to 10 configurable special slots.
Prebuilt examples included:
toolbackpackvestwallet
Each slot can have:
Custom logic
Script interactions
Unique restrictions
Easily extendable for custom gameplay systems.
❤️ Character Health Integration
Detects player damage internally.
Displays health status directly in the inventory UI.
Can be:
Disabled if needed
Replaced with external systems via exports
Allows integration with advanced medical or damage scripts.
🧱 Advanced Item Interaction (Hold / Drop / Place)
Players can hold items in hand with:
Custom 3D models
Custom animations per item
Items can be:
Dropped
Placed in the world
Supports persistent world items (permanent objects).
🚗 Vehicle Interaction (Trunks & Physics)
Items can be placed inside vehicle trunks.
Objects can be attached to vehicles.
If the vehicle moves or physics affect it:
Items can fall off realistically.
Adds immersion and dynamic gameplay.
🏗 Modern UI (Shops & Crafting Integration)
Includes custom shop and crafting systems (lvs_shops & lvs_crafting).
Uses a modern, dynamic UI, not the default ox_inventory interface.
Designed for:
Better UX
Faster interactions
Cleaner visuals
Fully integrated with LVS ecosystem scripts.
Changelog
Last updated