# lvs-inventory

## LVS Inventory – Advanced Inventory System

<figure><img src="https://1974041423-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTbbIub3c8uANkgLyPv2w%2Fuploads%2FvrOfdZrNjrpR1mHFtman%2Flvs-inventory_1200.png?alt=media&#x26;token=6df5d70e-9492-449a-80af-1dcef30e2b65" alt=""><figcaption></figcaption></figure>

> Deliver a smoother, faster, and more dynamic inventory experience while maintaining full compatibility with existing ox\_inventory-based resources.

### Overview

Upgrade your server’s inventory experience with **LVS Inventory**, a powerful extension built on top of **ox\_inventory**, fully compatible with all its methods, features, and ecosystem.

LVS Inventory enhances the core system by introducing a modern interface, advanced item interactions, multi-inventory management, and immersive gameplay mechanics that take roleplay to the next level.

***

### Key Features

#### 🧩 Built on Top of ox\_inventory

* Fully compatible with **ox\_inventory**.
* Supports all native methods and functionality.
* Easy integration with existing scripts that already use ox\_inventory.

***

#### 🖥 Multi-Inventory Interface

* Open **multiple inventories at the same time** in a single interface.
* Seamlessly **move items between inventories** without closing or reopening menus.
* Faster and more intuitive item management.
* Ideal for:
  * Trading
  * Storage interaction
  * Job workflows

***

#### 🔍 Advanced Item Filtering & Search

* Highlight items by **category**.
* Real-time **text search**.
* Quickly locate items in large inventories.
* Improves usability and player experience significantly.

***

#### 🎒 Backpack System

* Backpacks act as **independent inventories**.
* Each backpack contains its own internal storage.
* If the backpack is:
  * Lost
  * Dropped
  * Stolen → All items inside are lost with it.
* Adds risk/reward and realism to item management.

***

#### 🧷 Special Slots System

* Supports up to **10 configurable special slots**.
* Prebuilt examples included:
  * `tool`
  * `backpack`
  * `vest`
  * `wallet`
* Each slot can have:
  * Custom logic
  * Script interactions
  * Unique restrictions
* Easily extendable for custom gameplay systems.

***

#### ❤️ Character Health Integration

* Detects player damage **internally**.
* Displays health status directly in the inventory UI.
* Can be:
  * Disabled if needed
  * Replaced with external systems via exports
* Allows integration with advanced medical or damage scripts.

***

#### 🧱 Advanced Item Interaction (Hold / Drop / Place)

* Players can **hold items in hand** with:
  * Custom 3D models
  * Custom animations per item
* Items can be:
  * Dropped
  * Placed in the world
* Supports **persistent world items** (permanent objects).

***

#### 🚗 Vehicle Interaction (Trunks & Physics)

* Items can be placed inside vehicle trunks.
* Objects can be **attached to vehicles**.
* If the vehicle moves or physics affect it:
  * Items can fall off realistically.
* Adds immersion and dynamic gameplay.

***

#### 🏗 Modern UI (Shops & Crafting Integration)

* Includes **custom shop  and crafting systems** ([lvs\_shops ](https://fivem.lvsoft.com.ar/qb-esx/lvs-shops)& [lvs\_crafting](https://fivem.lvsoft.com.ar/qb-esx/lvs-crafting)).
* Uses a **modern, dynamic UI**, not the default ox\_inventory interface.
* Designed for:
  * Better UX
  * Faster interactions
  * Cleaner visuals
* Fully integrated with LVS ecosystem scripts.

## Changelog

{% tabs %}
{% tab title="v1.4.6" %}

### 2026/04/05

Initial commit

**Files Changed:**&#x20;

* [ ] All Files
* [ ] All Files Except config.lua
* [ ] Specific Files

{% hint style="warning" %}
Fix:
{% endhint %}

{% hint style="success" %}
Add:
{% endhint %}

{% hint style="info" %}
Edit:
{% endhint %}
{% endtab %}
{% endtabs %}
