Configuration
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Configuration File
Config = {}
Config.CardType = {
citizen = {
item = 'lvs_citizen_card', -- item name of the card
subtitle = 'Citizen ID', -- Subtitle for visual print on the card
},
citizen_fake = {
item = 'lvs_citizen_fake_card',
subtitle = 'Citizen ID',
ilegal = true
},
driver = {
item = 'lvs_driver_license',
subtitle = 'Driver License',
},
weapon = {
item = 'lvs_weapons_license',
subtitle = 'Weapon License',
},
police = {
item = 'lvs_police_card',
subtitle = 'Los Santos Police Department',
job = 'police',
commandeering = true, -- Can a player take a ped's vehicle with player work ID Card
dark = true, -- White text on card
},
fib = {
item = 'lvs_fib_card',
subtitle = 'Los Santos Federal Investigation Bureau',
job = 'fib',
commandeering = true,
dark = true,
},
ems = {
item = 'lvs_ems_card',
subtitle = 'U.S. Department of Labor - DOL',
job = 'ambulance',
},
mechanic = {
item = 'lvs_mechanic_card',
subtitle = 'U.S. Department of Labor - DOL',
job = 'mechanic',
},
}
Config.ProcessingPoint = {
-- It's possible that you want to remove those points. The best option is to use the exports to grant licenses through other scripts.
general = {
types = { -- Types of licenses that can be purchased from this "processing point" [Config.CardType]
citizen = {price = 100}, -- price and groups ( groups: option will only appear if they belong to the group)
driver = {price = 50},
weapon = {price = 200},
police = {price = 300},
fib = {price = 500},
ems = {price = 300},
},
-- common refers to global settings for the locations, which you can still configure individually for each location if needed.
common = {
ped = 's_m_y_cop_01', -- ped model
scenario = 'WORLD_HUMAN_CLIPBOARD_FACILITY', -- ped scenario
--animation = {dic='amb@world_human_clipboard@male@idle_b', anim = 'idle_d'}, -- not required if scenario is set
interaction = {
type = 'interact', -- interact | target
view = 3.5, -- distance to view
distance = 1.5, -- distance can interact
label = 'Talk'
},
groups = nil, -- required if you want only interact with these groups (jobs or gangs)
},
locations = {
{coords = vector4(437.29, -978.94, 30.69, 176.89)}, --"z" is +1 from the ground
}
},
driver = {
types = {
driver = {price = 50},
},
common = {
ped = 'hc_driver',
scenario = 'WORLD_HUMAN_CLIPBOARD_FACILITY',
interaction = { type = 'interact', view = 3.5, distance = 1.5, label = 'Talk'},
groups = nil,
},
locations = {
{coords = vector4(224.29, -1395.17, 30.59, 279.15)}
}
},
fake = {
types ={
citizen_fake = {price = 5000}
},
common = {
ped = 's_m_m_snowcop_01',
scenario = 'WORLD_HUMAN_COP_IDLES',
interaction = { type = 'interact', view = 3.5, distance = 1.5, label = 'Talk'},
groups = nil,
},
locations = {
{coords = vector4(1468.63, 1134.29, 114.32, 90.46)}
}
},
fake2 = {
types ={
citizen_fake = {price = 5000}
},
common = {
interaction = { type = 'interact', view = 3.5, distance = 1.5, label = 'Talk'},
groups = nil,
},
locations = {
{
task = true,
ped = 'mp_m_bogdangoon',
coords = {
spawn = vector4(714.21, -966.17, 30.4, 353.48), --[caution] "z" is +1 from the ground
camera = vector4(707.12, -965.36, 30.41, 43.38), --[caution] "z" is +1 from the ground
laptop = vector4(707.3, -966.85, 30.44, 187.19), --[optional] - [caution] "z" is +1 from the ground
mugshot = vector4(705.9, -964.01, 30.4, 219.43), --[caution] "z" is +1 from the ground
},
pickup = { --[optional] - random location to pick up the identification
model = 'prop_box_guncase_02a',
coords = {
vector4(2447.41, 4971.29, 46.81, 310.0),
vector4(63.84, 3713.4, 40.0, 73.0),
vector4(2359.21, 3137.16, 48.07, 114.0),
vector4(-69.74, 6256.55, 31.09, 0.0)
}
},
processingTime = '5m' -- 1m (1 minute) - 30s (30 seconds)
}
}
},
-- You can add or remove any of the ones listed above
}
Config.Buttons = {
commandeering = {
label = 'Commandeering',
key = 'E', -- for display
keyIndex = 38, -- https://docs.fivem.net/docs/game-references/controls/
cancel = 'Cancel',
cancelKey = 'Esc',
cancelKeyIndex = 202
},
selectPlayer = {
label = 'Movie Cam',
key = 'M',
keyIndex = 244,
cancel = 'Cancel',
cancelKey = 'Esc',
cancelKeyIndex = 202
}
}
Config.VersionControl = true
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