Configuration

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In the config folder, you'll find a series of files starting with clothing_*.lua followed by the name of the supported clothing system. These files are used to provide initial characteristics to created characters. For example, if you have lvs_clothing on your server, you should replace the name of the file clothing_lvs-clothing.lua with clothing.lua.

Configuration File

Config = {}

Config.Framework = 'qb' -- qb - esx

Config.Slots = {
    Max = 3,
    Free = 1
}
Config.TebexLink = 'https://lvs.tebex.io/category/standalone'

Config.CanDelete = true -- Can player delete your own characters

Config.NoSpecialCharacter = false -- Disable special characters in name?
Config.MaxNameLength   = 20       -- Max Name Length.

Config.DateFormat = 'DD/MM/YYYY'-- Choices: DD/MM/YYYY | MM/DD/YYYY | YYYY/MM/DD
Config.MinAge = 10      -- 10 years old is the youngest you can be.
Config.MaxAge = 100     -- 100 years old is the oldest you can be.

Config.MinHeight = 120  -- 120 cm lowest height
Config.MaxHeight = 220  -- 220 cm max height.

Config.Clothing = 'lvs_clothing' -- lvs_clothing | qb-clothing | illenium-appearance | skinchanger | custom

--[[  QBCore Options ]]--
Config.QB = {
    UseApartments = true, -- If you make it true, the [new character] will spawn at Apartment.
    SpawnCoords = { -- If UseApartments is false, it spawns the [new character here]
        [1] = vector4(-1039.71, -2741.09, 20.17, 330.62),
        [2] = vector4(-1036.18, -2741.49, 20.17, 28.26),
        [3] = vector4(-1040.92, -2736.71, 20.17, 269.66)
        -- can add more or just have one
    },
    CreateFirstCharacter = 'qb-clothes:client:CreateFirstCharacter', -- If UseApartments is false, it spawns at SpawnCoords and create the character

    UseSpawnSelector = true, -- Use qb-spawn?, false = spawn in last location and disable UseApartments
}

--[[  ESX Options ]]--
Config.ESX = {
    -- IMPORTANT: default spawn coords after register, in ESX, are located on es_extended\config.lua Config.DefaultSpawns

    UseSpawnSelector = false,   -- Use lvs_spawnselector?, false = spawn in last location
    Relog = true                -- user can use relog command
}

Config.Images = { -- Images for jobs
    default = './img/default.png', -- default is not a job, is required as default image
    police = './img/police.png',
    ambulance = './img/ambulance.png',
    mechanic = './img/mechanic.png'
    -- You can add more jobs
}

Config.UIColors = {
    primary = '#00f8b9',
    secondary = '#1A6250',
    button1 = 'rgba(0, 248, 185, 0.55)',
    button2 = 'rgba(0, 248, 185, 0.22)'
}

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