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In the config folder, you'll find a series of files starting with clothing_*.lua followed by the name of the supported clothing system. These files are used to provide initial characteristics to created characters. For example, if you have lvs_clothing on your server, you should replace the name of the file clothing_lvs-clothing.lua with clothing.lua.
Configuration File
Config = {}Config.Framework ='qb' -- qb - esxConfig.Slots = { Max =3, Free =1}Config.TebexLink ='https://lvs.tebex.io/category/standalone'Config.CanDelete =true-- Can player delete your own charactersConfig.NoSpecialCharacter =false-- Disable special characters in name?Config.MaxNameLength =20-- Max Name Length.Config.DateFormat ='DD/MM/YYYY'-- Choices: DD/MM/YYYY | MM/DD/YYYY | YYYY/MM/DDConfig.MinAge =10-- 10 years old is the youngest you can be.Config.MaxAge =100-- 100 years old is the oldest you can be.Config.MinHeight =120-- 120 cm lowest heightConfig.MaxHeight =220-- 220 cm max height.Config.Clothing ='lvs_clothing' -- lvs_clothing | qb-clothing | illenium-appearance | skinchanger | custom--[[ QBCore Options ]]--Config.QB = { UseApartments =true, -- If you make it true, the [new character] will spawn at Apartment. SpawnCoords = { -- If UseApartments is false, it spawns the [new character here] [1] =vector4(-1039.71, -2741.09, 20.17, 330.62), [2] =vector4(-1036.18, -2741.49, 20.17, 28.26), [3] =vector4(-1040.92, -2736.71, 20.17, 269.66)-- can add more or just have one }, CreateFirstCharacter = 'qb-clothes:client:CreateFirstCharacter', -- If UseApartments is false, it spawns at SpawnCoords and create the character
UseSpawnSelector =true, -- Use qb-spawn?, false = spawn in last location and disable UseApartments}--[[ ESX Options ]]--Config.ESX = { -- IMPORTANT: default spawn coords after register, in ESX, are located on es_extended\config.lua Config.DefaultSpawns
UseSpawnSelector =false, -- Use lvs_spawnselector?, false = spawn in last location Relog =true-- user can use relog command}Config.Images = { -- Images for jobs default ='./img/default.png', -- default is not a job, is required as default image police ='./img/police.png', ambulance ='./img/ambulance.png', mechanic ='./img/mechanic.png'-- You can add more jobs}Config.UIColors = { primary ='#00f8b9', secondary ='#1A6250', button1 ='rgba(0, 248, 185, 0.55)', button2 ='rgba(0, 248, 185, 0.22)'}