progressbar
Last updated
Last updated
Client side using exports
Example:
exports.lvs_lib:Progress({
name = "random_task",
duration = 5000,
label = "Doing something",
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "mp_suicide",
anim = "pill",
flags = 49,
},
prop = {},
propTwo = {}
}, function(cancelled)
if not cancelled then
-- finished
else
-- cancelled
end
end)
Props Example:
exports.lvs_lib:Progress({
name = "random_task",
duration = 5000,
label = "Doing something",
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "missheistdockssetup1clipboard@base",
anim = "pill",
flags = 49,
},
prop = {
model = 'prop_notepad_01',
bone = 18905,
coords = vec3(0.1, 0.02, 0.05),
rotation = vec3(10.0, 0.0, 0.0),
},
propTwo = {
model = 'prop_pencil_01',
bone = 58866,
coords = vec3(0.11, -0.02, 0.001),
rotation = vec3(-120.0, 0.0, 0.0),
}
}, function(cancelled)
if not cancelled then
-- finished
else
-- cancelled
end
end)
-- Returns a boolean (true/false) depending on if a progressbar is present.
local busy = exports.lvs_lib:isDoingSomething()
-- Works like a normal progressbar, the data parameter should be the same as the data passed into the Progress export above.
-- The start function gets triggered upon the start of the progressbar.
-- The finish handler is the same as the handler parameter in the Progress export above.
-- Works like a normal progressbar, the data parameter should be the same as the data passed into the Progress export above.
-- The tick function gets triggered every frame while the progressbar is active.
-- The finish handler is the same as the handler parameter in the Progress export above.
-- Works like a normal progressbar, the data parameter should be the same as the data passed into the Progress export above.
-- The start function gets triggered upon the start of the progressbar.
-- The tick function gets triggered every frame while the progressbar is active.
-- The finish handler is the same as the handler parameter in the Progress export above.
Edit qb-core/client/functions.lua
, replace the function QBCore.Functions.Progressbar(line 121) with:
function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
exports.lvs_lib:Progress({
name = name:lower(),
duration = duration,
label = label,
useWhileDead = useWhileDead,
canCancel = canCancel,
controlDisables = disableControls,
animation = animation,
prop = prop,
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish then
onFinish()
end
else
if onCancel then
onCancel()
end
end
end)
end